Increases the population of the receiving Society.Slowly increases your reputation with the receiving Society.The Specialist is safe from danger while they're helping the neighbors, so if an injured character is passing by on their way home they can easily fulfill the request. They're usually not picky about which Specialist you send, and all you have to do is move your chosen character to the Society in question and choose the "Loan" option. Whether it's a pack of wild animals or organized raiders, sending one or more Specialists to defeat the threat within the time limit is all it takes to earn your reward.Ī Society might ask you to loan a Specialist to them for a few days. Combat requests task you with eliminating an enemy on the map that is threatening the Society. Requests typically fall into three broad categories. Each Society can only have one active request at a time you can decline a request and hope for a better one, but doing so incurs the same reputation penalty as if you had let the timer run out. Completing a request within the time limit will increase your reputation with the issuing Society, as well as earn the listed resources as a reward. The initial Shattered Moon event now gives 20 Lunar Dust.Once you've encountered a Society on the world map, they will periodically issue requests.Slightly increased the negative hope impact when abandoning a quest.Added and adjusted hope rewards slightly in multiple quests.Slightly decreased the baseline food and plastic cost of the small feast.Please note that the Shattered Moon quest cannot trigger if you already have another regular quest active.The Shattered Moon quest can now trigger after day 29, this was day 32 previously.Increased patient slot count in Trauma Center from 1 to 2.Positive event results mostly unchanged.Reduced the impact of negative event results by 30%.Adjusted the hope impact of most events.Reduced moonfall, rat swarm and overcharge disasters’ hope impact by 50%.Reduced pollution cloud and space junk disasters’ hope impact by around 30%.Reduced catastrophe hope impact by around 30%.Reduced hope impact of all catastrophes and disasters.Tweaked the descriptions of Shattered Hope buildings.Tweaked anguish description in the help menu.Tweaked hope description in the hope bar tooltip.Added overtime text to the Lunar Dust tooltip.Added daily effect text to the hope bar tooltip.Many text changes related to Shattered Hope features.Fixed an issue that caused gate combat to not give hope when defeating bandits directly at the gate.Added hope reward when accepting survivor groups. Adjusted the thresholds for when anguish is given to colonists accordingly.Previously, there was some scaling which made the hope drops seem more drastic than they actually were when the hope bar was close to full.Hope bar now functions more accurately.The current daily effect of happiness can be seen in the hope bar tooltip.Unhappy colony loses hope faster while the hope for a happy colony increases per day.Daily decrease of hope is now tied to colony happiness.This is a way for us to provide a smoother gameplay experience for those who wish to play with easier settings, but still be able to provide a challenge for the daring.Easier difficulties still have almost the same baseline daily hope change, but harder difficulties now have a steeper daily decrease.Daily decrease of hope now scales with game difficulty.The negative event results and the cost of feasts have been slightly tweaked to a more balanced direction as well. Trauma centers now also offer two patient slots, which should alleviate the situations where many colonists are in anguish at once. Positive Hope effects have been added to accepting survivor groups and when gate combat is won without the bandits breaching the gate. For example, the negative impact of disasters and catastrophes has been reduced. We have also done multiple smaller adjustments to balance the difficulty. This allows players to divide their attention to other things, without Hope constantly demanding actions by causing Anguish. This means there are now bigger and clearer changes between the levels, but also much more time before Hope becomes a serious issue. The “safe zone” where no negative effects can happen is larger and the Hope levels have been adjusted accordingly. If you look at the Hope bar for example, you can see that it looks a bit different than before. We have gone and reduced the DLC’s overall difficulty in many different ways. As usual, the full patch notes can be found at the end of this post. Here we will go through them with some brief explanations as to why they have been made. We have just released our patch for the “Shattered Hope” DLC-including some bigger changes as well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |